Object-Oriented Programming (OOP)
Last Updated: 24th October 2025
- JavaScript is a prototype-based object-oriented language — meaning, it allows you to create and manage objects and reuse code through
prototypesandclasses. - Prototypes are a way to add new properties and methods to existing objects, without modifying the object itself.
- Classes are a way to create a blueprint for creating objects with common properties and methods.
Hinglish Tip 🗣: OOP ko samjho jaise ek real-world model — “Object” ek entity hoti hai (jaise Car, Student, User) jiske properties (data) aur methods (actions) hote hain.
Why OOP?
- Reusability → Code can be reused easily.
- Organization → Code is structured and easy to understand.
- Scalability → Easy to add new features.
- Real-world mapping → Works like real objects (Car, Student, BankAccount).
Six Pillars of OOP
- Class → Blueprint
- Object → Real entity
- Polymorphism → Different behavior
- Abstraction → Hide complex logic
- Inheritance → Reuse code
- Encapsulation → Data hiding
Example
class Car {
constructor(brand) {
this.brand = brand;
}
start() {
console.log(`${this.brand} is starting...`);
}
}
class ElectricCar extends Car {
charge() {
console.log(`${this.brand} is charging ⚡`);
}
}
const tesla = new ElectricCar("Tesla");
tesla.start(); // Tesla is starting...
tesla.charge(); // Tesla is charging ⚡
Hinglish Tip 🗣: Class = Design, Object = Reality. Jaise “Car” ek design hai aur “Tesla” us design ka ek example.